There's not really any point fighting a weak bot 30 times..for what ? you should fight other players and improve slowly..then you will be ready for amateurs.
Then when you're amateur you would fight the bot and get easy Ws until you're pro ? Then you would stand no chance against "real" pros.
Donovan"SunnyBoy"Lafall wrote:Okay. I agree about the bad update. Is there a way to downgrade? The percentages ruin the gameplay. Before, you always get you power or health back, slowly, or fastly. But now, it depletes. there is less action because power drains, and most of the punches don't even hit. If anyone knows a way to downgrade, or something, please let me know.
Andrey is not talking about this update. I dont know how you could downgrade and still play with others...In a real fight, taken punches or missing has long term effect in the fight.
This is a list of quitters that quit during a ranked fight, usually when they are way behind.
Fight these people at your own risk.
Thomaz "Goral" Adamek (pro fight)
LayYourAssOut (he is notorious) .
Mike Tyson (35-4 am)
Both setups have its pros and cons. However there is really no need chose anyone right now since I will be working on a completely new damage/stamina system in the future.
Right now I think the quick recover/high punching power model should be used, simply because it's easier to learn and understand for noobs.
Well, I've been working on the collision/damage algorithm for the last 2-3 month. In fact it's more close to 2-3 years really, but lately I've been studying the math/geometry behind it very intensely.
This is one of the KEY aspects of the game.
That might sounds easy but in a physics game it's not hardcoded. It's depended of speed, angle of arm/force, what punch you throw..and probably many other parameters that I havent figured out yet (but will).
Finally, after a lot of trial and error, I think this should work decently well. It can always get better of course, but at least now it works if not perfect, then pretty well.
Here's a video of the new gameplay