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Admin



Joined: 16/09/2012 20:44:55
Messages: 214
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Today
AndreyMust19



Joined: 15/10/2012 09:51:04
Messages: 179
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I suggest put message about updates in 'test version' topic, no creating other topics.

What changes i see in gameplay:
1) Yes, jabs more effective.
2) Hooks and Uppers now throwing by other trajectories.
3) No groggi (stun) with low health.
4) No difference with punches from selected leg (PIVOT_LEFT and PIVOT_RIGHT)
5) Enemy boxer more difficult KOed, he often getups.

Now what good, and what bad.

1) You no increased effectivity of jabs and crosses, you decrease effectivity all other punches! Hooks and Uppers some weakly then before.
2) My left upper from down to up fly missed, now i use other combination of buttons. Disappear crossed right uppercut (see Lewis fights). Before this update i can select left leg (PIVOT_LEFT) and throw right upper with right lean in middle distance when enemy on left side from us, Result - right uppercut in chin. Now is no work.
In close distance i can't hit uppers without leans in punch direction.
3,4) Is important thing in boxing simulation.
5) ???

What i think need:

1) Power of shot need depend from speed of hand relatively victim-object (head, body) in hit moment.
2) Need test more in close battles.
3) When health < 30-40%, then boxer dive in groggi.
Current head-health level need affect to accurate of punches, speed of leans and balance saving.
Current body-health level need affect to pain, boxer will be slower moving on ring.
Maximum speed of punches need depend from power level. Leans will be waste head health (dizziness), and movements - decrase body health.
4) Need some different trajectory of punches with left and right pivot
5) ???

AndRey, spoiler-gay
dog



Joined: 17/12/2012 08:41:26
Messages: 4
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the uppercuts barely do damage now, and it's a lot harder to connect them, before this update i could use my uppercuts so well, but now they're kinda useless and they're animation seems a bit off in my opinion
AndreyMust19



Joined: 15/10/2012 09:51:04
Messages: 179
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dog, now need necessarily leaning in shot direction to hit.

AndRey, spoiler-gay
Dytox



Joined: 02/05/2013 06:50:45
Messages: 23
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Legs should wobble.

Wark
Admin



Joined: 16/09/2012 20:44:55
Messages: 214
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Nice punch, is that you Wark ? Yes need to work a little bit more on wobble.
Dytox



Joined: 02/05/2013 06:50:45
Messages: 23
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Yup that's me! Think you can add a clinch/grab animation that will be funny to see and I think you should remove the opponent HUD.

Wark
AndreyMust19



Joined: 15/10/2012 09:51:04
Messages: 179
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In today update AI do nothing in close distance.

AndRey, spoiler-gay
Juan



Joined: 27/02/2013 08:52:39
Messages: 7
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AI does nothing in close distance. You have to throw a punch so that both of you separate and then that's when the AI does something.
Admin



Joined: 16/09/2012 20:44:55
Messages: 214
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im still working on the bot. Dont worry it will get much better.
 
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