<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the topic "New update"]]></title>
		<link>http://3dboxing.com/jforum/posts/list/2.page</link>
		<description><![CDATA[Latest messages posted in the topic "New update"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>New update</title>
				<description><![CDATA[ Today]]></description>
				<guid isPermaLink="true">http://3dboxing.com/jforum/posts/preList/48/140.page</guid>
				<link>http://3dboxing.com/jforum/posts/preList/48/140.page</link>
				<pubDate><![CDATA[Wed, 27 Mar 2013 15:42:44]]> GMT</pubDate>
				<author><![CDATA[ Admin]]></author>
			</item>
			<item>
				<title>Re:New update</title>
				<description><![CDATA[ I suggest put message about updates in 'test version' topic, no creating other topics.<br /> <br /> What changes i see in gameplay:<br /> 1) Yes, jabs more effective. <br /> 2) Hooks and Uppers now throwing by other trajectories.<br /> 3) No groggi (stun) with low health.<br /> 4) No difference with punches from selected leg (PIVOT_LEFT and PIVOT_RIGHT)<br /> 5) Enemy boxer more difficult KOed, he often getups.<br /> <br /> Now what good, and what bad.<br /> <br /> 1) You no increased effectivity of jabs and crosses, you decrease effectivity all other punches! Hooks and Uppers some weakly then before.<br /> 2) My left upper from down to up fly missed, now i use other combination of buttons. Disappear crossed right uppercut (see Lewis fights). Before this update i can select left leg (PIVOT_LEFT) and throw right upper with right lean in middle distance when enemy on left side from us, Result - right uppercut in chin. Now is no work.<br /> In close distance i can't hit uppers without leans in punch direction.<br /> 3,4) Is important thing in boxing simulation.<br /> 5) ???<br /> <br /> What i think need:<br /> <br /> 1) Power of shot need depend from speed of hand relatively victim-object (head, body) in hit moment.<br /> 2) Need test more in close battles.<br /> 3) When health &lt; 30-40%, then boxer dive in groggi.<br /> Current head-health level need affect to accurate of punches, speed of leans and balance saving.<br /> Current body-health level need affect to pain, boxer will be slower moving on ring.<br /> Maximum speed of punches need depend from power level. Leans will be waste head health (dizziness), and movements - decrase body health.<br /> 4) Need some different trajectory of punches with left and right pivot<br /> 5) ???<br /> ]]></description>
				<guid isPermaLink="true">http://3dboxing.com/jforum/posts/preList/48/141.page</guid>
				<link>http://3dboxing.com/jforum/posts/preList/48/141.page</link>
				<pubDate><![CDATA[Thu, 28 Mar 2013 17:20:54]]> GMT</pubDate>
				<author><![CDATA[ AndreyMust19]]></author>
			</item>
			<item>
				<title>Re:New update</title>
				<description><![CDATA[ the uppercuts barely do damage now, and it's a lot harder to connect them, before this update i could use my uppercuts so well, but now they're kinda useless and they're animation seems a bit off in my opinion]]></description>
				<guid isPermaLink="true">http://3dboxing.com/jforum/posts/preList/48/145.page</guid>
				<link>http://3dboxing.com/jforum/posts/preList/48/145.page</link>
				<pubDate><![CDATA[Fri, 29 Mar 2013 20:51:44]]> GMT</pubDate>
				<author><![CDATA[ dog]]></author>
			</item>
			<item>
				<title>Re:New update</title>
				<description><![CDATA[ [b]dog[/b], now need necessarily leaning in shot direction to hit.]]></description>
				<guid isPermaLink="true">http://3dboxing.com/jforum/posts/preList/48/146.page</guid>
				<link>http://3dboxing.com/jforum/posts/preList/48/146.page</link>
				<pubDate><![CDATA[Sat, 30 Mar 2013 06:58:50]]> GMT</pubDate>
				<author><![CDATA[ AndreyMust19]]></author>
			</item>
			<item>
				<title>Re:New update</title>
				<description><![CDATA[ Legs should wobble.]]></description>
				<guid isPermaLink="true">http://3dboxing.com/jforum/posts/preList/48/157.page</guid>
				<link>http://3dboxing.com/jforum/posts/preList/48/157.page</link>
				<pubDate><![CDATA[Thu, 2 May 2013 07:55:20]]> GMT</pubDate>
				<author><![CDATA[ Dytox]]></author>
			</item>
			<item>
				<title>Re:New update</title>
				<description><![CDATA[ Nice punch, is that you Wark ? Yes need to work a little bit more on wobble.]]></description>
				<guid isPermaLink="true">http://3dboxing.com/jforum/posts/preList/48/159.page</guid>
				<link>http://3dboxing.com/jforum/posts/preList/48/159.page</link>
				<pubDate><![CDATA[Thu, 2 May 2013 10:31:02]]> GMT</pubDate>
				<author><![CDATA[ Admin]]></author>
			</item>
			<item>
				<title>Re:New update</title>
				<description><![CDATA[ Yup that's me! Think you can add a clinch/grab animation that will be funny to see and I think you should remove the opponent HUD.]]></description>
				<guid isPermaLink="true">http://3dboxing.com/jforum/posts/preList/48/160.page</guid>
				<link>http://3dboxing.com/jforum/posts/preList/48/160.page</link>
				<pubDate><![CDATA[Thu, 2 May 2013 14:38:08]]> GMT</pubDate>
				<author><![CDATA[ Dytox]]></author>
			</item>
			<item>
				<title>Re:New update</title>
				<description><![CDATA[ In today update AI do nothing in close distance.]]></description>
				<guid isPermaLink="true">http://3dboxing.com/jforum/posts/preList/48/228.page</guid>
				<link>http://3dboxing.com/jforum/posts/preList/48/228.page</link>
				<pubDate><![CDATA[Sat, 15 Jun 2013 09:35:41]]> GMT</pubDate>
				<author><![CDATA[ AndreyMust19]]></author>
			</item>
			<item>
				<title>Re:New update</title>
				<description><![CDATA[ AI does nothing in close distance. You have to throw a punch so that both of you separate and then that's when the AI does something.]]></description>
				<guid isPermaLink="true">http://3dboxing.com/jforum/posts/preList/48/240.page</guid>
				<link>http://3dboxing.com/jforum/posts/preList/48/240.page</link>
				<pubDate><![CDATA[Thu, 20 Jun 2013 09:19:55]]> GMT</pubDate>
				<author><![CDATA[ Juan]]></author>
			</item>
			<item>
				<title>Re:New update</title>
				<description><![CDATA[ im still working on the bot. Dont worry it will get much better.]]></description>
				<guid isPermaLink="true">http://3dboxing.com/jforum/posts/preList/48/241.page</guid>
				<link>http://3dboxing.com/jforum/posts/preList/48/241.page</link>
				<pubDate><![CDATA[Thu, 20 Jun 2013 21:08:30]]> GMT</pubDate>
				<author><![CDATA[ Admin]]></author>
			</item>
	</channel>
</rss>