<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the topic "Some thoughts about game mechanic"]]></title>
		<link>http://3dboxing.com/jforum/posts/list/2.page</link>
		<description><![CDATA[Latest messages posted in the topic "Some thoughts about game mechanic"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Some thoughts about game mechanic</title>
				<description><![CDATA[ first of all I think a boxer should be wobbly while he has low level of head health or body health. It looks silly when boxer stays okay on his feet lands punches without any problem but when I hit him with a jab he falls down because I reach that small number of damage what I need him to fall. like what the hell, dude ? I don't get it<br /> also, boxer should lose his stamina while absorbing shots, especially to the body. That's my opinion]]></description>
				<guid isPermaLink="true">http://3dboxing.com/jforum/posts/preList/2363/2980.page</guid>
				<link>http://3dboxing.com/jforum/posts/preList/2363/2980.page</link>
				<pubDate><![CDATA[Thu, 8 Sep 2016 18:17:28]]> GMT</pubDate>
				<author><![CDATA[ Bobah86]]></author>
			</item>
			<item>
				<title>Re:Some thoughts about game mechanic</title>
				<description><![CDATA[ One of the most critical games I can review that was stuck in this discussion was Alien Versus Predator which was discharged on PC in 1999 to a blended response.[url=https://www.vidwonders.com/].[/url]. While most components of the game were applauded.]]></description>
				<guid isPermaLink="true">http://3dboxing.com/jforum/posts/preList/2363/3978.page</guid>
				<link>http://3dboxing.com/jforum/posts/preList/2363/3978.page</link>
				<pubDate><![CDATA[Sat, 5 Oct 2019 13:32:34]]> GMT</pubDate>
				<author><![CDATA[ Jordanbelfort]]></author>
			</item>
	</channel>
</rss>