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Messages posted by: AndreyMust19
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I write here primary values of important boxers, with i'm have fights.
In brackets - level (N - novice, A - amateur, P - professional).
[P] Brute - admin
[P] Dread - former absolute champion, very accurate punches
[A] Wark - current champion, i don't know what weakness he have.
[A] W - good puncher, dangerly by long right cross with lean back.
[A] Mr.LayUrAssOut(Daquan99) - dangerous speed hooks huricane (left-right-left-right). Nothing other he can.
[A] kanta - smart fighter, but very dangerous because a huge ping.
Tonight i meet 2 players - W and Wark. They have Novice 0-0-0, but real W and Wark is amateur. I think is bots.
This is real-W record:
http://www.3dboxing.com/application/showrecord?username=w
And this W-fake record:
http://www.3dboxing.com/application/showrecord?username=wIN
Wark-fake too weak fight, no so real Wark-champion.
2 days ago Admin released the update, when speed of recovery health and power is decreased, Also i saw what punches been some-slowly.
I and Admin thinking about that and i decice open vote-topic.

Now, with normal speed recovery i see negotives:
- My power have almost ever saving maximum value. I no waste power, even throw many punches with middle frequency.
- If enemy stun and lost all energy - he may retreat and wait 5-10 secs to recovery and continue fight. Too low time.
- Downed enemy very often get up. Percent of KO from all knockdown-situations - 10-20%.
+ I may use more faster and hurricane fight-mode

But with slowly speed of recovery i see some accomplishments:
+ Power consume faster - i can't beat enemy in any moment, need sometimes stop and wait when power recovery. With 50% of power almost no chance KOed enemy.
For time when i waste 80% of enemy health i lost 50% power and i'm need recovery for continue beat him.
+ If i lost all energy (health), i running and retreat from my opponent to end round.
+ Let down the enemy - more difficult, but higher percent of KO.
- More difficult down enemy by one punch.
Yes, now this problem solved.
I noticed that health and power recovery slowly then before. Is no bad or good.
But - if enemy have low health (red line), then i can't he KO. I throw very huge punches, but health don't fall less 0. Only by "low blow" or "back of the head" i KO him, no with legal punches.
Easer KO'ed enemy when he with green health (i may KO by one punch or damage him by 50-70% of health.
When at server fights many players, is very slowly.
I think need start make 'dedicated server' feature, and leave main server for output list other servers only.
Before now on main page champion of Pro Rank been "Dread".
And now is some new players, what no have any bouts in record. I think that is anormal.
Try change setting 16 bpp and 32 bpp and on/off fullscreen.
Are you have 24 bpp in monitor settings?

Read this topic:
http://www.minecraftforum.net/topic/1407348-pixel-format-not-accelerated/
I think is OpenGL problem. Try reinstall driver for videocard, and check OpenGL integrality.
And maybe problem disappear if use system java setup. Type command:
java.exe -jar jre6\bin\ob3d.jar
in 3dboxing folder (from command line or line of Total Commander).


Is error after appear 'Select Display Setting' window or before him?
What videocard use a friend?
Wow, game work now!
But slowly, like in game is slowdown topic.

But after second run "Play vs. CPU" new error:
java.lang.NullPointerException
at com.google.inject.Initializer$InjectableReference.get(Initializer.java:145)
at com.google.inject.ConstantFactory.get(ConstantFactory.java:39)
at com.google.inject.SingleFieldInjector.inject(SingleFieldInjector.java:56)
at com.google.inject.MembersInjectorImpl.injectMembers(MembersInjectorImpl.java:99)
at com.google.inject.ConstructorInjector.construct(ConstructorInjector.java:94)
at com.google.inject.ConstructorBindingImpl$Factory.get(ConstructorBindingImpl.java:111)
at com.google.inject.SingleFieldInjector.inject(SingleFieldInjector.java:56)
at com.google.inject.MembersInjectorImpl.injectMembers(MembersInjectorImpl.java:99)
at com.google.inject.ConstructorInjector.construct(ConstructorInjector.java:94)
at com.google.inject.ConstructorBindingImpl$Factory.get(ConstructorBindingImpl.java:111)
at com.google.inject.SingleFieldInjector.inject(SingleFieldInjector.java:56)
at com.google.inject.MembersInjectorImpl.injectMembers(MembersInjectorImpl.java:99)
at com.google.inject.MembersInjectorImpl$1.call(MembersInjectorImpl.java:76)
at com.google.inject.MembersInjectorImpl$1.call(MembersInjectorImpl.java:74)
at com.google.inject.InjectorImpl.callInContext(InjectorImpl.java:804)
at com.google.inject.MembersInjectorImpl.injectAndNotify(MembersInjectorImpl.java:74)
at com.google.inject.Initializer$InjectableReference.get(Initializer.java:145)
at com.google.inject.Initializer.injectAll(Initializer.java:92)
at com.google.inject.InjectorBuilder.injectDynamically(InjectorBuilder.java:171)
at com.google.inject.InjectorBuilder.build(InjectorBuilder.java:113)
at com.google.inject.Guice.createInjector(Guice.java:92)
at com.google.inject.Guice.createInjector(Guice.java:69)
at com.google.inject.Guice.createInjector(Guice.java:59)
at org.ob3d.jme.SinglePlayerJMECreator.createSinglePlayerGame(SinglePlayerJMECreator.scala:26)
at org.ob3d.jme.actions.SinglePlayerAction.getState(SinglePlayerAction.java:16)
at org.ob3d.jme.MainGame$3.action(MainGame.java:12
at org.ob3d.jme.JMETaskQueue$2.call(JMETaskQueue.java:32)
at com.jme.util.GameTask.invoke(GameTask.java:140)
at com.jme.util.GameTaskQueue.execute(GameTaskQueue.java:111)
at org.ob3d.jme.OBStandardGame.render(OBStandardGame.java:363)
at org.ob3d.jme.OBStandardGame.run(OBStandardGame.java:217)
at java.lang.Thread.run(Unknown Source)

Game process no crash, but return in main menu.
Now after click "Play vs CPU" drop this error:
java.lang.UnsatisfiedLinkError: no cudart32_30_9 in java.library.path
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at net.physx4java.WorldPhysX.loadLibraries(WorldPhysX.java:85)
at net.physx4java.WorldPhysX.<init>(WorldPhysX.java:61)
at org.ob3d.modules.physx.WorldPhysXModule.<init>(WorldPhysXModule.java:25)
at org.ob3d.modules.physx.FightGamePhysXModule.configure(FightGamePhysXModule.java:13)
at com.google.inject.AbstractModule.configure(AbstractModule.java:59)
at com.google.inject.spi.Elements$RecordingBinder.install(Elements.java:223)
at com.google.inject.PrivateModule.install(PrivateModule.java:180)
at org.ob3d.modules.FightGameModule.configure(FightGameModule.java:185)
at org.ob3d.modules.SinglePlayerGameModule.configure(SinglePlayerGameModule.java:53)
at org.ob3d.jme.SinglePlayerGameModuleJME2.configure(SinglePlayerGameModuleJME2.java:181)
at com.google.inject.PrivateModule.configure(PrivateModule.java:97)
at com.google.inject.spi.Elements$RecordingBinder.install(Elements.java:223)
at com.google.inject.spi.Elements.getElements(Elements.java:101)
at com.google.inject.InjectorShell$Builder.build(InjectorShell.java:135)
at com.google.inject.InjectorBuilder.build(InjectorBuilder.java:102)
at com.google.inject.Guice.createInjector(Guice.java:92)
at com.google.inject.Guice.createInjector(Guice.java:69)
at com.google.inject.Guice.createInjector(Guice.java:59)
at org.ob3d.jme.SinglePlayerJMECreator.createSinglePlayerGame(SinglePlayerJMECreator.scala:27)
at org.ob3d.jme.actions.SinglePlayerAction.getState(SinglePlayerAction.java:16)
at org.ob3d.jme.MainGame$3.action(MainGame.java:12
at org.ob3d.jme.JMETaskQueue$2.call(JMETaskQueue.java:31)
at com.jme.util.GameTask.invoke(GameTask.java:140)
at com.jme.util.GameTaskQueue.execute(GameTaskQueue.java:111)
at org.ob3d.jme.OBStandardGame.render(OBStandardGame.java:363)
at org.ob3d.jme.OBStandardGame.run(OBStandardGame.java:217)
at java.lang.Thread.run(Unknown Source)

Game is freeeze on caption "Loading..". No process activity or memory usage.
Before i clean folder ".ob3d2" and download files from scratch.
2 days ago fights with AI or players been too slowly. Is appear after setup CS:GO.
In "Play vs. CPU" time slowly, but in fight vs. real player time is faster then normaly. My enemy says what fight running with normal speed.
Fall in knockdown slowly too, but replay in end round - with normal speed. Boxer body partially penetrating into other boxer on close distance and often lost balance and fall.
Recorded fight running is too fast.
I think is problem with rendering, some other games before no running with message error initializing DirectX, but now they running.

And tonight after update whe i 2 time press "Play vs. CPU", i got error message:

java.lang.OutOfMemoryError
at sun.misc.Unsafe.allocateMemory(Native Method)
at java.nio.DirectByteBuffer.<init>(Unknown Source)
at java.nio.ByteBuffer.allocateDirect(Unknown Source)
at com.jme.util.geom.BufferUtils.createByteBuffer(BufferUtils.java:850)
at com.jme.util.TextureManager.loadImage(TextureManager.java:684)
at com.jme.util.TextureManager.loadTexture(TextureManager.java:441)
at com.jme.util.TextureManager.loadTexture(TextureManager.java:423)
at org.ob3d.hud.Java2dOverlay.init(Java2dOverlay.java:92)
at org.ob3d.jme.BasicHudOverlay.placeAtCenter(BasicHudOverlay.java:16)
at org.ob3d.hud.HeadsUpDisplayStateScala.init(HeadsUpDisplayState.scala:55)
at org.ob3d.states.MultiGameState.init(MultiGameState.java:46)
at org.ob3d.jme.states.FightAndPlaybackState.init(States.scala:79)
at org.ob3d.states.MultiGameState.init(MultiGameState.java:46)
at org.ob3d.jme.MainGame.enableState(MainGame.java:132)
at org.ob3d.jme.MainGame$2.action(MainGame.java:121)
at org.ob3d.jme.JMETaskQueue$2.call(JMETaskQueue.java:31)
at com.jme.util.GameTask.invoke(GameTask.java:140)
at com.jme.util.GameTaskQueue.execute(GameTaskQueue.java:111)
at org.ob3d.jme.OBStandardGame.render(OBStandardGame.java:361)
at org.ob3d.jme.OBStandardGame.run(OBStandardGame.java:215)
at java.lang.Thread.run(Unknown Source)


And in 1 "Play vs CPU" i see that:
Tonight beed update, i recently come in Amateur state and spent first Amateur training fight with Boss.
If stay still, he stay still too and set block from hooks. He don't punch aor leans, only move to player and stay with block from hooks.
Well, today righthand works like before.
But bug with disappear player and disable camera in some "Player vs CPU" fights still here.
Tonight game been updated.
I have some complaints:
* Right hand ("cross") no works. I can't hit by this punch, always missed. Before i often KO my opponents by this punch. Now is weakly then left jab.
* Decrease regeneration of energy. Now 8 secs not enough for continue fight (in some cases boxer still paralyzed, controls disabled)
And in one training "Play Vs. CPU" my boxer suddenly disappear, and after 1-2 secs appear black screen with saving GUI. I leave fight.
I want repair right cross and bug. But new leans - is liked me.
Hello, boxers.
In one my training-fight been curious case. I knockdown'ed my opponent by uppercut after gong about end round, and appeared number 1. After that round ends and game show previous knockdown in this round, but second knockdown not shown. When begin next round i see - my opponent lies on the canvas in corner and game start count from 2. After number 10 i win knockout in this new round.

Is bug in that, what new round my opponent need start standing on their feet?
 
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