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The "what is updated" thread.  XML
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Admin



Joined: 16/09/2012 20:44:55
Messages: 214
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Thought it might be a good idea to post here what was updated.


This message was edited 3 times. Last update was at 09/08/2016 13:41:59

Admin



Joined: 16/09/2012 20:44:55
Messages: 214
Offline

Updated today :

* You can now save fights with illegal file characters like Artur "Szpila" Szpilka (the "" is illegal").
* Saved fight will include the result, like "[Fight] Brute KOed Rontti in one".
* When setting something, like camerangle or number of shadows, it is saved correctly.
* Popup that asks you if you really want to leave a fight.


Small stuff but was getting annoying.

This message was edited 2 times. Last update was at 19/11/2013 22:38:17

Rontti



Joined: 04/04/2013 18:08:39
Messages: 84
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lol
Admin



Joined: 16/09/2012 20:44:55
Messages: 214
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Updates today:
* Ratings fixed, only people on the right level are shown in ratings.
AndreyMust19



Joined: 15/10/2012 09:51:04
Messages: 179
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Admin, pls write there what been updated.

AndRey, spoiler-gay
Dytox



Joined: 02/05/2013 06:50:45
Messages: 23
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Could you lock the pro fights in 10 rounds?

Wark
DAVID4GAMER


[Avatar]

Joined: 20/03/2014 04:28:23
Messages: 11
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there will be an offline version? you know, one who doesnt need internet conection, like if i wana just fight the CPU, or a version with a programed arcade mode.
AndreyMust19



Joined: 15/10/2012 09:51:04
Messages: 179
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Now this 'super heavyweight'-mode is amazing. Thx Brute, real smart fights.
But is more difficult for newbies. One punch - you dead.

I which to keep that 'heavyweight' mode and keep prev. mode too.

This message was edited 1 time. Last update was at 09/11/2014 16:52:03


AndRey, spoiler-gay
AndreyMust19



Joined: 15/10/2012 09:51:04
Messages: 179
Offline

After today update, "Play vs CPU":
java.lang.NullPointerException
at org.ob3d.jme.MainGame.enableState(MainGame.java:143)
at org.ob3d.jme.MainGame$2.action(MainGame.java:126)
at org.ob3d.jme.JMETaskQueue$2.call(JMETaskQueue.java:32)
at com.jme.util.GameTask.invoke(GameTask.java:140)
at com.jme.util.GameTaskQueue.execute(GameTaskQueue.java:111)
at org.ob3d.jme.OBStandardGame.update(OBStandardGame.java:341)
at org.ob3d.jme.OBStandardGame.run(OBStandardGame.java:212)
at java.lang.Thread.run(Unknown Source)

This message was edited 1 time. Last update was at 13/01/2015 17:52:45


AndRey, spoiler-gay
AndreyMust19



Joined: 15/10/2012 09:51:04
Messages: 179
Offline

I feel few delay with action after today update. With "Play vs CPU" too.

AndRey, spoiler-gay
 
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