Well, I've been working on the collision/damage algorithm for the last 2-3 month. In fact it's more close to 2-3 years really, but lately I've been studying the math/geometry behind it very intensely.
This is one of the KEY aspects of the game.
That might sounds easy but in a physics game it's not hardcoded. It's depended of speed, angle of arm/force, what punch you throw..and probably many other parameters that I havent figured out yet (but will).
Finally, after a lot of trial and error, I think this should work decently well. It can always get better of course, but at least now it works if not perfect, then pretty well.
Here's a video of the new gameplay
This message was edited 2 times. Last update was at 17/01/2013 05:43:36