[Logo] Online Boxing 3D Forum
  [Search] Search   [Recent Topics] Recent Topics   [Hottest Topics] Hottest Topics   [Members]  Member Listing   [Groups] Back to home page 
[Moderation Log] Moderation Log   [Register] Register / 
[Login] Login 
Suggestions!  XML
Forum Index » General discussions
Author Message
fuelassemblies



Joined: 22/11/2016 04:00:35
Messages: 2
Offline

Hello,

Thank you very much for continuous updates!
I think this game is the only one game on PC that has done things right in boxing game.
Therefore I'm very looking forward to what's to come next and concerned with which direction it takes.

I'm so happy with the latest update, which adds more variety in movement; 2 extra guard motions, upper body direction to the left(right) & a slight change to bob.

The latest update has changed the projectile of punches?
It made it hard to throw punches to the lower body(especially hooks/uppers to the body).
It makes me feel that I lost complete control over my character, I still can but feel kind of counter intuitive.

Suggestions:

Allow to bind "shift" & "control" keys as modifier, which allows you to use WASD to move and Shift+WASD to move upper body(weave, bob & lean back). Like the duck/walk/run movement in FPS games which we're familiar with.

Make bots more competent in training match. They rarely survive round one, have never survived round 3...
I can see some differences in offense & defense abilities in bots, but regardless of the variety they tend to lower their guard down with no apparent reason, which makes them easy prey.
and their tendency to throw too few punches allows you to throw as many punches as you want until they fall down.

"Always keeping guard up & just throwing more punches" would make it much better.

By the way, I like how the game looks now. I strongly believe polygon models will never be outdated. and it feels more natural in boxing game.
Please consider adding the option to apply custom skins to the polygon models.
I really love this game <33
Admin



Joined: 16/09/2012 20:44:55
Messages: 218
Offline

Noted..but any serious update will be in the next version which is a complete rewrite that will take what is best from this game and thrash what is worst..
And of course there will be a lot of new stuff and massive improvements.
Here is a screenshot of it,
http://imgur.com/xlcuNJQ

PS don't worry you can still switch on block graphics if you want.

This message was edited 4 times. Last update was at 01/12/2016 22:15:08

juan martin "elproblema"


[Avatar]

Joined: 16/11/2015 01:58:18
Messages: 59
Offline

im agree with fuelassemblies but the leter shift (or another ) can be used as a changer of the way you can lean/duck.
Admin



Joined: 16/09/2012 20:44:55
Messages: 218
Offline

juan martin "elproblema wrote:im agree with fuelassemblies but the leter shift (or another ) can be used as a changer of the way you can lean/duck.

Just wait until the new version ok ? my energy is better spent there.
gasecolpro



Joined: 10/04/2017 02:31:19
Messages: 3
Offline

I come to encourage you to continue developing this game. Is the best boxing game that exists without doubt the physical the detection of the ipacto is great, with a single fist you ask to finish. What it lacks is a little publicity to be known, some skins for the fighters or a model a little more stopped and last but most importantly, a server where there is no lag. This game with a few more polished movements but without losing the physics that make it great would be successful, steam green ligt would be an option, I would pay 10 dollars for this game polished and an online competente a greeting and encouragement...I offer myself to make a trailer for the game showing all its virtues.....
Has date for the new update ? has a brutal look thanks

This message was edited 1 time. Last update was at 10/04/2017 02:44:42

 
Forum Index » General discussions
Go to:   
Powered by JForum 2.1.9 © JForum Team